Last week we discussed how to get rid of the funsuckers making our WoW time less enjoyable. There was quite a bit of discussion in the comments and we had one blogger address the issue as well.
and others suggested one step in the right direction would be to make
ignore account-wide. As long as the other characters on the ignored
account were added to the ignore list invisibly, it couldn't be used for
I had also mentioned the Tribunal
system that League of Legends uses to police its player base. Commenter
Yoojine linked to a video that described the science behind LoL's
techniques. If you have the time to look at it, I highly recommend it
for those who are interested in studying human behavior. It's
fascinating and also heartening that a game company is going through so
much effort to make the gameplay experience less toxic for everyone.
Basically, they use peer review, direct feedback and the concept of
priming to lower the toxicity of the in-game experience. I think that
WoW could benefit from Blizzard conducting similar experiments on us.
Priest wrote up a blog post suggesting using fishbowls for populating
level 90 Raid and Dungeon Finder groups. In this system, people would be
matched with others that have similar schedules and playstyles as
recorded by the game. So that if you tend to run the Raid Finder on
Monday nights, you would be grouped with people with the same schedule
on a regular basis, rather than with anyone who happens to be queued at
the time. The same would go for battleground groups. These fishbowls
would be relatively small at 60 to 100 players, therefore you would see
the same people all the time instead of grouping with strangers most of
Community Blog Topic Results How to get rid of
funsuckersThis system would certainly help with accountability, as the
players would no longer be people you will most likely never see again.
But there would still be the griefers who just don't care, and in fact
would love to terrorize the same people over and over again. Getting
ignored by a few players would pop the funsucker out of that fishbowl,
but into another one. I also think it would be difficult to maintain by
Blizzard. While they do have the data at their disposal to do this, I
would think the development of an appropriate system would be rather
complex and would involve much trial and error -- like cross-realm
In fact, we are experiencing something close to fishbowls
out in the wild with CRZs. I've seen people from the same server over
and over again while leveling -- with one server having a very bad
reputation for griefing. If my lowbie got one-shot by a 90, the chances
of the player being from that realm was high. But that's part of the PvP
game and what am I going to sell wow accounts,
report the entire Alliance from that server? My only option is to grin
and bear it or not play on that server. I fear fishbowls in dungeons
might have the same result, because not all funsucking behavior is
There was some discussion in the
comments of Blizzard's Penalty Volcano. This is the hierarchy of
punishments that Blizzard doles out to offenders. Reader Eliza would
like to see more of a "penalty hill" with the removal of some of the
intermediate punishments. She also suggests that a temporary chat ban
might be more appropriate -- you'd still be able to play but would not
be able to buy cheap wow gold chat with anyone except those on your Real ID friends list.
Griefing as a report menu option
rude gestureI completely agree with Bobbacca and others that there
needs to be more options in the right-click drop-down reporting menu.
When you right-click someone's name, griefing should be an option. The
punishments in the Penalty Volcano will only be applied to those who are
reported and many just won't go through the rigamarole of having to
fill out a GM ticket. They just want to get back to playing the game.