What does it do? Allows you to mine for ore and gems, which are used
for blacksmithing, engineering, and jewelcrafting. In addition to being
able to mine ore nodes, you'll encounter the occasional earth-based
monster that you can mine for ore after death.
Do I need any
gear? Though you don't need any special tools to mine, carrying a Mining
Pick in your bag will give you +10 to mining skill. If you carry lots
of ore or us wow gold gems, you may also want to invest in a mining bag.
Do
I get any extras? Miners have access to the passive ability Toughness,
which gives a bonus to stamina. It's a decent buff for any player,
though tanks will certainly be appreciative of the extra health. If you
want to pick up blacksmithing, engineering, or jewelcrafting, mining is
highly recommended as a companion profession. However, just like
herbalism, mining is good on its own as a money-maker, too.
Why
take mining? Mining is a must if you plan to pick up blacksmithing,
engineering, or jewelcrafting -- but by the same token, it's a great
money-maker by itself. Because the materials gathered by selling wow accounts
mining are used in more professions than any other, they're typically
in high demand on the auction house: with some savvy trading skills,
your character could make a bundle.
RS accounts for sale: You can sell and buy runescape accounts on runescape2-accounts.com. There are many runescape accounts for sale cheap.
Thursday 30 May 2013
Tuesday 28 May 2013
The bad luck factor
Because RPPM trinkets have a relatively low proc chance, it's
entirely possible to not get any procs for a long period of time. Some
trinkets have RPPM values as low as 0.55, which means they're only
designed to proc once every two minutes anyway. It would be easy to see
that trinket not generating any procs at all during a short 2-3 minute
Jin'rokh encounter. Sometimes random can be fun, and sometimes random
can be not fun. Randomly not getting any trinket procs in a full boss
encounter is in the "not fun" category.
In order to help account for that, RPPM trinkets that haven't had a proc in 1.5x their average proc time will begin to accrue an additional chance to proc. Blizzard's example was a trinket with a 1.33 RPPM value, which corresponds to sell wow accounts about 45 seconds between each proc. If you went 72 seconds without a proc (1.6x the 45-second average), you would see a 1.3x boost to your proc chance.
For a trinket like Bad Juju, with its value of 0.55 RPPM, it has an average proc interval of 109 seconds. You'd have to wait 163 seconds (2:43) before the increased chance to proc would activate. Considering that many Jin'rokh kills are shorter than that, it's still very possible that you won't see any procs at all.
The bad luck factor also builds up when we're out of combat, which means that if your raid takes a few minutes setting up for a boss, all of that time is accruing towards a big chance to proc at the start of a fight. However, for low-RPPM trinkets like Bad Juju, you would have to wait a long time (10 minutes) before you could be guaranteed a proc at the start of a fight. Even if you waited 5 minutes, you couldn't count on a proc in the first 10 seconds. In my testing, the bad luck factor only accrues when you have the trinket equipped, so swapping to buy wow accounts your RPPM trinkets right before a boss isn't helpful.
It's important to remember that there's no "good luck factor" in play with RPPM. While two of our Throne of Thunder trinkets (Renataki's and RoRo) have ICDs, there's nothing else to prevent you from getting procs in quick succession. If your Talisman of Bloodlust procs on the trash before the boss, that doesn't negatively affect your chances of getting procs on the boss itself. There's no "you got a proc recently" debuff that will cause you to get fast wow gold fewer procs. Unless you're specifically sitting idle with an RPPM trinket equipped to build up your bad luck factor, there's no negative consequence to getting an RPPM proc. You could get another proc on the very next attack!
In order to help account for that, RPPM trinkets that haven't had a proc in 1.5x their average proc time will begin to accrue an additional chance to proc. Blizzard's example was a trinket with a 1.33 RPPM value, which corresponds to sell wow accounts about 45 seconds between each proc. If you went 72 seconds without a proc (1.6x the 45-second average), you would see a 1.3x boost to your proc chance.
For a trinket like Bad Juju, with its value of 0.55 RPPM, it has an average proc interval of 109 seconds. You'd have to wait 163 seconds (2:43) before the increased chance to proc would activate. Considering that many Jin'rokh kills are shorter than that, it's still very possible that you won't see any procs at all.
The bad luck factor also builds up when we're out of combat, which means that if your raid takes a few minutes setting up for a boss, all of that time is accruing towards a big chance to proc at the start of a fight. However, for low-RPPM trinkets like Bad Juju, you would have to wait a long time (10 minutes) before you could be guaranteed a proc at the start of a fight. Even if you waited 5 minutes, you couldn't count on a proc in the first 10 seconds. In my testing, the bad luck factor only accrues when you have the trinket equipped, so swapping to buy wow accounts your RPPM trinkets right before a boss isn't helpful.
It's important to remember that there's no "good luck factor" in play with RPPM. While two of our Throne of Thunder trinkets (Renataki's and RoRo) have ICDs, there's nothing else to prevent you from getting procs in quick succession. If your Talisman of Bloodlust procs on the trash before the boss, that doesn't negatively affect your chances of getting procs on the boss itself. There's no "you got a proc recently" debuff that will cause you to get fast wow gold fewer procs. Unless you're specifically sitting idle with an RPPM trinket equipped to build up your bad luck factor, there's no negative consequence to getting an RPPM proc. You could get another proc on the very next attack!
Are we having fun yet?
The next step is to decide who you want to have fun with and identify what each of you thinks would be fun to do in game –- and therein lies your greatest challenge. Let's look at some common scenarios and then flip back to some classic Drama Mamas resource links to help you work through your plan buying wow gold.
Is the thing that you typically end up doing in WoW what you actually enjoy doing in WoW? Do you harbor any assumptions about game goals -– for example, "To fully enjoy WoW, one must raid"?
If you and a gaming partner or group have different ideas of in-game fun, could a compromise or an entirely new playstyle bridge the gap?
Is there a right way and a wrong way to bring a brand new player into the game?
How can you divide up different characters on different realms to fit with various groups of friends -– say, family members and college buddies?
What are you looking for in a guild? What sort of group will help you enjoy playing World of Warcraft? Let's figure it out -- and if you're looking for a particularly specialized type of guild, we've included a few niche group suggestions to kickstart your research.
It's not just about content and playstyle; sometimes it's our attitudes about how to approach grouping and other players that cements or sell wow accounts sunders a partnership.
Don't forget that any adjustments you make to your availability and character choice carries ramifications for others who play with you. Don't neglect their needs.
Is the thing that you typically end up doing in WoW what you actually enjoy doing in WoW? Do you harbor any assumptions about game goals -– for example, "To fully enjoy WoW, one must raid"?
If you and a gaming partner or group have different ideas of in-game fun, could a compromise or an entirely new playstyle bridge the gap?
Is there a right way and a wrong way to bring a brand new player into the game?
How can you divide up different characters on different realms to fit with various groups of friends -– say, family members and college buddies?
What are you looking for in a guild? What sort of group will help you enjoy playing World of Warcraft? Let's figure it out -- and if you're looking for a particularly specialized type of guild, we've included a few niche group suggestions to kickstart your research.
It's not just about content and playstyle; sometimes it's our attitudes about how to approach grouping and other players that cements or sell wow accounts sunders a partnership.
Don't forget that any adjustments you make to your availability and character choice carries ramifications for others who play with you. Don't neglect their needs.
Monday 27 May 2013
The role of the Alliance
Yet all this talk and discussion has been about the Horde, with very little told at all about the Alliance. Why? Because, quite frankly, the Alliance didn't need a reason to hate Garrosh. They probably didn't even need the destruction of Theramore, although it sealed the deal -- what Garrosh did in cheap wow gold Cataclysm was more than enough to have the Alliance clamoring for Garrosh's head. Varian was certainly gung-ho about going after him in the Ulduar trailer -- and Garrosh gave him more than enough reason to warrant the attack, with his casual insults.
But Varian held back. And he continued to hold back. He held back all through Cataclysm, to the dismay and outrage of Alliance players. There was a logical reason for that, too -- the Alliance simply didn't have the forces to fight back where to buy wow gold. They lost a ton of good soldiers up in
Northrend, some to the Scourge, some to the Horde -- and the Cataclysm wreaked havoc on the Alliance races, too. The night elves were dealing with tremendous devastation in Darkshore and Ashenvale, the worgen had just been ousted from their kingdom, and the dwarves had just lost their beloved leader and were in the middle of a civil dispute for leadership. That left who -- the gnomes? The draenei? The gnomes were busy with their own troubles trying to take back Gnomeregan, something they still haven't fully completed. where to sell wow accounts The draenei are notoriously renowned for being by and large peacefully diplomatic -- they even helped the blood elves restore the Sunwell.
They put together the Shattered Sun Offensive to unite both Horde and Alliance against a common foe, and then watched that unity fall apart. They weren't about to throw themselves into open war. That meant that the Alliance had to be patient -- that Varian had to be patient. And he's been deliberately patient in Mists, because if nothing else, Theramore vividly demonstrated that charging blindly into a situation regarding the Horde was a terrible idea. He sent some of his best commanders to Theramore to help -- and saw them killed for their efforts. Varian doesn't want to lose any more lives than necessary, and he knows he can't just blindly rush in -- he has to assess the situation first.
Northrend, some to the Scourge, some to the Horde -- and the Cataclysm wreaked havoc on the Alliance races, too. The night elves were dealing with tremendous devastation in Darkshore and Ashenvale, the worgen had just been ousted from their kingdom, and the dwarves had just lost their beloved leader and were in the middle of a civil dispute for leadership. That left who -- the gnomes? The draenei? The gnomes were busy with their own troubles trying to take back Gnomeregan, something they still haven't fully completed. where to sell wow accounts The draenei are notoriously renowned for being by and large peacefully diplomatic -- they even helped the blood elves restore the Sunwell.
They put together the Shattered Sun Offensive to unite both Horde and Alliance against a common foe, and then watched that unity fall apart. They weren't about to throw themselves into open war. That meant that the Alliance had to be patient -- that Varian had to be patient. And he's been deliberately patient in Mists, because if nothing else, Theramore vividly demonstrated that charging blindly into a situation regarding the Horde was a terrible idea. He sent some of his best commanders to Theramore to help -- and saw them killed for their efforts. Varian doesn't want to lose any more lives than necessary, and he knows he can't just blindly rush in -- he has to assess the situation first.
Friday 24 May 2013
Many blessings
Hope youre resting peacefully, Ezra. So many times, including now,
have I shed a tears for you. But I am glad youre not suffering anymore.
Glad I can always help with Kyle from time to buy wow gold
time. Youre voice is haunting at times. But I am glad youre an Elder.
Smile down on Azeroth. I remember this quest, I did it on my Tauren
Warrior and I was happy to see that they gave that oportunity to
someone, that I must say was worth it.
nose si reirme o llorar, para que un niño con una enfermedad asi, en lo unico que piense es en jugar world of warcraft hay que ver cual es su verdadera enfermedadSee Translation. remember the first time I googled, "Finely crafted to Ezra's specifications." and read the story that went along with it. I also remember the first time I googled the dwarf Rousch and his back story. Really pulled at the ol' heart strings.
thats so amazing! I remember when Blizzard did this...I love wow and always will I love Ahab! he's so awesome and I remember reading the story behind it and it just broke my heart and made it happy all at once...Rest in Peace Ezra Azeroth smiles on you everyday hunny Many blessings and loves. "I asked him to think about why he likes to play cheap wow accounts and one thing he said was he likes interacting with people he doesn't know. No matter how crappy things are going on the outside, in the real world, he can be strong and successful and really turn heads in WoW."
Das zeigt, dass sich Blizzard auch um die ganz kleinen kümmert ... Dieser junge wird wahrscheinlich kein langes Leben haben, aber es freut mich, dass Blizzard ihm diesen wunsch erfüllt und ihn glücklich gemacht hat ... Ezra, du bist klasse mach weiter so
nose si reirme o llorar, para que un niño con una enfermedad asi, en lo unico que piense es en jugar world of warcraft hay que ver cual es su verdadera enfermedadSee Translation. remember the first time I googled, "Finely crafted to Ezra's specifications." and read the story that went along with it. I also remember the first time I googled the dwarf Rousch and his back story. Really pulled at the ol' heart strings.
thats so amazing! I remember when Blizzard did this...I love wow and always will I love Ahab! he's so awesome and I remember reading the story behind it and it just broke my heart and made it happy all at once...Rest in Peace Ezra Azeroth smiles on you everyday hunny Many blessings and loves. "I asked him to think about why he likes to play cheap wow accounts and one thing he said was he likes interacting with people he doesn't know. No matter how crappy things are going on the outside, in the real world, he can be strong and successful and really turn heads in WoW."
Das zeigt, dass sich Blizzard auch um die ganz kleinen kümmert ... Dieser junge wird wahrscheinlich kein langes Leben haben, aber es freut mich, dass Blizzard ihm diesen wunsch erfüllt und ihn glücklich gemacht hat ... Ezra, du bist klasse mach weiter so
Wednesday 22 May 2013
I would like to see Sylvannas
I would like to see Sylvannas to play a hand. The forsaken have been a
bit complacent in all this recent trouble. I agree. With her newfound
sense of responsibility to her people, I'd like to see her buy wow gold more active. To all the haters of this game, UNLIKE this page... NOW!!! You're not worthy of being here anymore.
No, because it makes no sense to waste your time following and commenting on something just to say how much you hate it. Go take the trolling somewhere else, we see enough of that in Trade and wow gold for sale on the forums. I love how the whiners complain on the WoW page they have 'liked'. Save it for someone who cares.
Remember once upon a time WoW would release a facebook post and have 20,000 likes and 1,000 comments in sell wow accounts a matter of minutes? Now days only 400 comments and 2,600 likes after an hours time.
They shot themselves in the foot hardcore. Perhaps the greatest MMO found in ruins, dead realms, empty cities, and a whole wave of children spamming trade chat. Garrosh is probably the worst warchief the Horde has ever had. I did not enjoy the storyline after he started up the war with the Alliance again. Thrall was probably the best warchief since he was friends with jaina proudmoor and tried to be peaceful with the Alliance. Garrosh is too much of a hothead, just like his father, but at least Grom had an excuse, being under demonic control and all. Garrosh is just a jerk.
No, because it makes no sense to waste your time following and commenting on something just to say how much you hate it. Go take the trolling somewhere else, we see enough of that in Trade and wow gold for sale on the forums. I love how the whiners complain on the WoW page they have 'liked'. Save it for someone who cares.
Remember once upon a time WoW would release a facebook post and have 20,000 likes and 1,000 comments in sell wow accounts a matter of minutes? Now days only 400 comments and 2,600 likes after an hours time.
They shot themselves in the foot hardcore. Perhaps the greatest MMO found in ruins, dead realms, empty cities, and a whole wave of children spamming trade chat. Garrosh is probably the worst warchief the Horde has ever had. I did not enjoy the storyline after he started up the war with the Alliance again. Thrall was probably the best warchief since he was friends with jaina proudmoor and tried to be peaceful with the Alliance. Garrosh is too much of a hothead, just like his father, but at least Grom had an excuse, being under demonic control and all. Garrosh is just a jerk.
Monday 20 May 2013
Creation vs. Evolution
There's a really big difference. The Aspects were created by the Titans, and charged with watching over the various aspects of the world. The Ancients, on the other hand, were spawned by Azeroth itself. While the exact date of the Ancient's existence isn't really known, we've been told in the novel Wolfheart that the Ancients were actually born of Azeroth itself, not created by the Titans as part of their grand organizational scheme. Demigods, loa, whatever you want to buy wow gold and call them -- they were all created by the planet, not by the Titans.
Now that's interesting, particularly given the nature of the world as we know it. We know that the Ancients and the Aspects worked together -- in one case, we know an Aspect actually fell in love with an Ancient. Ysera loved Malorne, and although Cenarius was the son of Malorne and Elune, Ysera treated him as if he were her own son, odd as that may sound. But the connection between Ysera and Malorne makes perfect sense, in the same way that Kalecgos and Anveena's relationship makes sense -- Ysera was charged with watching over and protecting nature, and Malorne was pretty much nature in a corporeal form, much as Anveena was magic in a corporeal form.
For some reason, the planet Azeroth decided to spawn these demigods that watch over the world. It may have been for the purpose of protection, or a defense mechanism. But if Azeroth decided to spawn these creations, why did the Titans deem it necessary to put the Aspects in place to sell wow accounts and do pretty much the same thing? Why would you need a fabricated security system, if the house already came with one, pre-installed?
Now that's interesting, particularly given the nature of the world as we know it. We know that the Ancients and the Aspects worked together -- in one case, we know an Aspect actually fell in love with an Ancient. Ysera loved Malorne, and although Cenarius was the son of Malorne and Elune, Ysera treated him as if he were her own son, odd as that may sound. But the connection between Ysera and Malorne makes perfect sense, in the same way that Kalecgos and Anveena's relationship makes sense -- Ysera was charged with watching over and protecting nature, and Malorne was pretty much nature in a corporeal form, much as Anveena was magic in a corporeal form.
For some reason, the planet Azeroth decided to spawn these demigods that watch over the world. It may have been for the purpose of protection, or a defense mechanism. But if Azeroth decided to spawn these creations, why did the Titans deem it necessary to put the Aspects in place to sell wow accounts and do pretty much the same thing? Why would you need a fabricated security system, if the house already came with one, pre-installed?
Thursday 16 May 2013
good wow tips
Last week we discussed how to get rid of the funsuckers making our
WoW time less enjoyable. There was quite a bit of discussion in the
comments and we had one blogger address the issue as well.
Account-wide ignore
I and others suggested one step in the right direction would be to make ignore account-wide. As long as the other characters on the ignored account were added to the ignore list invisibly, it couldn't be used for griefing.
Peer review
I had also mentioned the Tribunal system that League of Legends uses to police its player base. Commenter Yoojine linked to a video that described the science behind LoL's techniques. If you have the time to look at it, I highly recommend it for those who are interested in studying human behavior. It's fascinating and also heartening that a game company is going through so much effort to make the gameplay experience less toxic for everyone. Basically, they use peer review, direct feedback and the concept of priming to lower the toxicity of the in-game experience. I think that WoW could benefit from Blizzard conducting similar experiments on us.
The fishbowl
Tiny Priest wrote up a blog post suggesting using fishbowls for populating level 90 Raid and Dungeon Finder groups. In this system, people would be matched with others that have similar schedules and playstyles as recorded by the game. So that if you tend to run the Raid Finder on Monday nights, you would be grouped with people with the same schedule on a regular basis, rather than with anyone who happens to be queued at the time. The same would go for battleground groups. These fishbowls would be relatively small at 60 to 100 players, therefore you would see the same people all the time instead of grouping with strangers most of the time.
Community Blog Topic Results How to get rid of funsuckersThis system would certainly help with accountability, as the players would no longer be people you will most likely never see again. But there would still be the griefers who just don't care, and in fact would love to terrorize the same people over and over again. Getting ignored by a few players would pop the funsucker out of that fishbowl, but into another one. I also think it would be difficult to maintain by Blizzard. While they do have the data at their disposal to do this, I would think the development of an appropriate system would be rather complex and would involve much trial and error -- like cross-realm zones.
In fact, we are experiencing something close to fishbowls out in the wild with CRZs. I've seen people from the same server over and over again while leveling -- with one server having a very bad reputation for griefing. If my lowbie got one-shot by a 90, the chances of the player being from that realm was high. But that's part of the PvP game and what am I going to sell wow accounts, report the entire Alliance from that server? My only option is to grin and bear it or not play on that server. I fear fishbowls in dungeons might have the same result, because not all funsucking behavior is reportable.
Penalty Volcano
There was some discussion in the comments of Blizzard's Penalty Volcano. This is the hierarchy of punishments that Blizzard doles out to offenders. Reader Eliza would like to see more of a "penalty hill" with the removal of some of the intermediate punishments. She also suggests that a temporary chat ban might be more appropriate -- you'd still be able to play but would not be able to buy cheap wow gold chat with anyone except those on your Real ID friends list.
Griefing as a report menu option
Gnome rude gestureI completely agree with Bobbacca and others that there needs to be more options in the right-click drop-down reporting menu. When you right-click someone's name, griefing should be an option. The punishments in the Penalty Volcano will only be applied to those who are reported and many just won't go through the rigamarole of having to fill out a GM ticket. They just want to get back to playing the game.
Account-wide ignore
I and others suggested one step in the right direction would be to make ignore account-wide. As long as the other characters on the ignored account were added to the ignore list invisibly, it couldn't be used for griefing.
Peer review
I had also mentioned the Tribunal system that League of Legends uses to police its player base. Commenter Yoojine linked to a video that described the science behind LoL's techniques. If you have the time to look at it, I highly recommend it for those who are interested in studying human behavior. It's fascinating and also heartening that a game company is going through so much effort to make the gameplay experience less toxic for everyone. Basically, they use peer review, direct feedback and the concept of priming to lower the toxicity of the in-game experience. I think that WoW could benefit from Blizzard conducting similar experiments on us.
The fishbowl
Tiny Priest wrote up a blog post suggesting using fishbowls for populating level 90 Raid and Dungeon Finder groups. In this system, people would be matched with others that have similar schedules and playstyles as recorded by the game. So that if you tend to run the Raid Finder on Monday nights, you would be grouped with people with the same schedule on a regular basis, rather than with anyone who happens to be queued at the time. The same would go for battleground groups. These fishbowls would be relatively small at 60 to 100 players, therefore you would see the same people all the time instead of grouping with strangers most of the time.
Community Blog Topic Results How to get rid of funsuckersThis system would certainly help with accountability, as the players would no longer be people you will most likely never see again. But there would still be the griefers who just don't care, and in fact would love to terrorize the same people over and over again. Getting ignored by a few players would pop the funsucker out of that fishbowl, but into another one. I also think it would be difficult to maintain by Blizzard. While they do have the data at their disposal to do this, I would think the development of an appropriate system would be rather complex and would involve much trial and error -- like cross-realm zones.
In fact, we are experiencing something close to fishbowls out in the wild with CRZs. I've seen people from the same server over and over again while leveling -- with one server having a very bad reputation for griefing. If my lowbie got one-shot by a 90, the chances of the player being from that realm was high. But that's part of the PvP game and what am I going to sell wow accounts, report the entire Alliance from that server? My only option is to grin and bear it or not play on that server. I fear fishbowls in dungeons might have the same result, because not all funsucking behavior is reportable.
Penalty Volcano
There was some discussion in the comments of Blizzard's Penalty Volcano. This is the hierarchy of punishments that Blizzard doles out to offenders. Reader Eliza would like to see more of a "penalty hill" with the removal of some of the intermediate punishments. She also suggests that a temporary chat ban might be more appropriate -- you'd still be able to play but would not be able to buy cheap wow gold chat with anyone except those on your Real ID friends list.
Griefing as a report menu option
Gnome rude gestureI completely agree with Bobbacca and others that there needs to be more options in the right-click drop-down reporting menu. When you right-click someone's name, griefing should be an option. The punishments in the Penalty Volcano will only be applied to those who are reported and many just won't go through the rigamarole of having to fill out a GM ticket. They just want to get back to playing the game.
Patch 5.3 is pending
Now, don't pretend you're not already guessing. There have been several official Blizzard blogs, on the new scenarios we're expecting, as well as a general guide to how you can best prepare for patch 5.3, and what's more the devs have begun their latest round of interviews. The official World of Warcraft twitter account even went as far as tweeting to confirm that the patch wasn't landing on Tuesday May 14. So, all this being said, what's your prediction for the launch date? Where's the smart money?
Patch 53 is pending, but when will it dropWhat do we have in the way of additional clues? Well, cheap wow gold and you can buy wow gold there's the PTR build information, which previously has flipped from "Test" to "Release" when a patch has crept closer It still says test, as you can see to the side. Also, the patch 5.3 PvP information has previously talked about a conquest catch-up of 15,000, and it'd be 11,000 right now. But of course, these are just clues. So what's your bet? And why?
Patch 53 is pending, but when will it dropWhat do we have in the way of additional clues? Well, cheap wow gold and you can buy wow gold there's the PTR build information, which previously has flipped from "Test" to "Release" when a patch has crept closer It still says test, as you can see to the side. Also, the patch 5.3 PvP information has previously talked about a conquest catch-up of 15,000, and it'd be 11,000 right now. But of course, these are just clues. So what's your bet? And why?
Activision posts 'better-than-expected'
Activision reported "better-than-expected" financial results for the first quarter of 2013 today, but according to CEO Bobby Kotick, the company expects to encounter a more challenging back half of the year.
The publisher brought in net revenues of $1.32 billion during the quarter that ended March 31, a 13 percent improvement over the same period in 2012 and 14.1 percent ahead of the company's projections. Activision also showed a marked year-over-year jump in net income from $384 million to $456 million, a 13.75 percent increase.
Activision's earnings were buoyed by the impressive sales performance of StarCraft 2: Heart of the Swarm, which was the top-selling Windows PC game in North America and Europe even though it launched with three weeks left in the quarter. In addition, sell diablo 3 account, Skylanders Giants and Call of Duty: Black Ops 2 all continued to sell well.
But the long-running MMO World of Warcraft suffered a precipitous drop of 1.3 million subscribers, about 14 percent of its user base, over the course of the quarter. That leaves the game with 8.3 million paying users worldwide — still enough to keep the game in the top spot when it comes to subscription-based massively multiplayer online RPGs. During Activision's first-quarter investor call this afternoon, Kotick said the company expects World of Warcraft subscribers to be lower by the end of 2013.
"While we have had a solid start to the year, we now believe that the risks and uncertainties in the back half of 2013 are more challenging than our earlier view, especially in the holiday quarter," said Kotick in an investor release announcing Activision's first-quarter results. Kotick cited the drop in World of Warcraft users, the poor performance of the Wii U, uncertainty surrounding next-generation consoles and increased competition.
The competition will be stiff. Activision is set to launch a third Skylanders title, Skylanders Swap Force, this fall into a market where Disney Interactive's Disney Infinity — diablo iii account a similar family-friendly title with physical toys — has already been released. And while the next Call of Duty title, Call of Duty: Ghosts, will be released Nov. 5, Activision said earlier this year that it expects poorer sales performance from Ghosts than from Black Ops 2.
The publisher brought in net revenues of $1.32 billion during the quarter that ended March 31, a 13 percent improvement over the same period in 2012 and 14.1 percent ahead of the company's projections. Activision also showed a marked year-over-year jump in net income from $384 million to $456 million, a 13.75 percent increase.
Activision's earnings were buoyed by the impressive sales performance of StarCraft 2: Heart of the Swarm, which was the top-selling Windows PC game in North America and Europe even though it launched with three weeks left in the quarter. In addition, sell diablo 3 account, Skylanders Giants and Call of Duty: Black Ops 2 all continued to sell well.
But the long-running MMO World of Warcraft suffered a precipitous drop of 1.3 million subscribers, about 14 percent of its user base, over the course of the quarter. That leaves the game with 8.3 million paying users worldwide — still enough to keep the game in the top spot when it comes to subscription-based massively multiplayer online RPGs. During Activision's first-quarter investor call this afternoon, Kotick said the company expects World of Warcraft subscribers to be lower by the end of 2013.
"While we have had a solid start to the year, we now believe that the risks and uncertainties in the back half of 2013 are more challenging than our earlier view, especially in the holiday quarter," said Kotick in an investor release announcing Activision's first-quarter results. Kotick cited the drop in World of Warcraft users, the poor performance of the Wii U, uncertainty surrounding next-generation consoles and increased competition.
The competition will be stiff. Activision is set to launch a third Skylanders title, Skylanders Swap Force, this fall into a market where Disney Interactive's Disney Infinity — diablo iii account a similar family-friendly title with physical toys — has already been released. And while the next Call of Duty title, Call of Duty: Ghosts, will be released Nov. 5, Activision said earlier this year that it expects poorer sales performance from Ghosts than from Black Ops 2.
At tonight's annual British Academy Games Awards
At tonight's annual British Academy Games Awards, PlayStation
exclusive Journey won four of its eight category nominations, including
Game Design, Artistic Achievement, cheap runescape accounts Multiplayer and Original Music.
Dishonored beat Journey and The Walking Dead for the Best Game in 2013 category. Notably, The Unfinished Swan won the Game Innovation and Debut Game categories.
The Walking Dead won two of its seven nominations, including Mobile and Handheld, and Story. Far Cry 3 won one of six nominated categories, which was for the Action category.
Valve's Gabe Newell was awarded a BAFTA Fellowship this year. Past BAFTA Fellows include Peter Molyneux, Shigeru Miyamoto, Nolan Bushnell and Will Wright.
The nominees in each category are listed below. The winners are in bold.
Dishonored beat Journey and The Walking Dead for the Best Game in 2013 category. Notably, The Unfinished Swan won the Game Innovation and Debut Game categories.
The Walking Dead won two of its seven nominations, including Mobile and Handheld, and Story. Far Cry 3 won one of six nominated categories, which was for the Action category.
Valve's Gabe Newell was awarded a BAFTA Fellowship this year. Past BAFTA Fellows include Peter Molyneux, Shigeru Miyamoto, Nolan Bushnell and Will Wright.
The nominees in each category are listed below. The winners are in bold.
Tuesday 14 May 2013
Demon Hunter
There are four difficulty levels after Normal, and the game is designed to take one character through at least twice - the really good gear only starts to appear at the end of Normal, and some runes and skills don't even open up until Nightmare. There are five classes that all play differently as well, from the revolting pets of the Witch Doctor to the dark ranged attacks of the Demon Hunter.
The game's famously been attacked for requiring an Internet connection to play. Once you log in past Error 37 (an issue that's hard to forgive, but forgivable nonetheless), you can see why that connection is there: Blizzard has not only closely integrated the game with an online auction house, but the social system is deep and powerful as well. You can see where your friends are playing at any time, and jump in or out with them on demand.Want to sell diablo 3 account? Public games are easy to find and join, and every player only sees their own drops, so there's never any fighting over loot. Quests are the only place where the social connection can fall apart: Entering someone else's game puts you on their quest in the story, which can be confusing when you return to your own. But the out-of-game menus can easily let you go back to whatever you'd like to play.
The weakest part of Diablo 3 is the story. Again, Blizzard has learned a lot about storytelling from World of Warcraft, and it has worked hard to draw characters in this game with clear and interesting lines. The Followers (more or less required for single-player) each have their own memorable personalities, provide some excellent chuckles, want to buy runescape account? and do a great job of pointing out more loot, or just filling out the environment (my Templar told me once that the ground in one demonic sanctum "yields like flesh," providing quite a mental image).
Though Blizzard leaps into these personalities with style, it fumbles the landing. The game's plot turns are almost comedically telegraphed (as World of Warcraft players know, anytime there's a lot of power around someone will go mad with it), and the ending, at least to Normal mode, is as abrupt as a pop-up screen that tells you the game is over. The setting of the game is suitably epic, and there's a lot of great characters to care about here, but most of them are forgotten by the the time the credits roll.
The game's famously been attacked for requiring an Internet connection to play. Once you log in past Error 37 (an issue that's hard to forgive, but forgivable nonetheless), you can see why that connection is there: Blizzard has not only closely integrated the game with an online auction house, but the social system is deep and powerful as well. You can see where your friends are playing at any time, and jump in or out with them on demand.Want to sell diablo 3 account? Public games are easy to find and join, and every player only sees their own drops, so there's never any fighting over loot. Quests are the only place where the social connection can fall apart: Entering someone else's game puts you on their quest in the story, which can be confusing when you return to your own. But the out-of-game menus can easily let you go back to whatever you'd like to play.
The weakest part of Diablo 3 is the story. Again, Blizzard has learned a lot about storytelling from World of Warcraft, and it has worked hard to draw characters in this game with clear and interesting lines. The Followers (more or less required for single-player) each have their own memorable personalities, provide some excellent chuckles, want to buy runescape account? and do a great job of pointing out more loot, or just filling out the environment (my Templar told me once that the ground in one demonic sanctum "yields like flesh," providing quite a mental image).
Though Blizzard leaps into these personalities with style, it fumbles the landing. The game's plot turns are almost comedically telegraphed (as World of Warcraft players know, anytime there's a lot of power around someone will go mad with it), and the ending, at least to Normal mode, is as abrupt as a pop-up screen that tells you the game is over. The setting of the game is suitably epic, and there's a lot of great characters to care about here, but most of them are forgotten by the the time the credits roll.
Thursday 9 May 2013
D3
guys the 62 lvl cap is because the level cap is technically 60. Once youve hit the paragon levels YOURE ALREADY MAXED AND GETTING STRONGER IS OVERKILL. Also I want to point out that while not technically cheating rerolling over and over again is breaking the game. Theyre adding these small bonus chances so that you DONT just sit there and reroll til you get godmode equipment. Youre mad because they're making the game a challenge? youre mad because youre not being fed steady 300 dps items? Honestly, if im dpsin 300 Im making a new character at that point. Hed just run through everything no challenge. Also why not sink money into crafting? What else does it go to besides chest slots. The truth is buying vendor equips just doesnt pay off so your gold purpose should ONLY be crafting and chest expansion really。
One of the most promising features of D3,
But went extremely awry. It makes no sense to even try crafting items if they can only roll crappy level stats only. sell diablo 3 accountWith level 62 stats at best, only in the case of the Hallowed Defenders.
That's just crap. None of the plans is worth a dime.
One of the most promising features of D3,
But went extremely awry. It makes no sense to even try crafting items if they can only roll crappy level stats only. sell diablo 3 accountWith level 62 stats at best, only in the case of the Hallowed Defenders.
That's just crap. None of the plans is worth a dime.
Falador Location
Falador lies north-west of Lumbridge and Draynor Village, and directly west of the foreboding edifice of Draynor Manor. To the east, beyond the Barbarian Village and the River Lum, lies Varrock, capital of Misthalin.
To the north of Falador lies the Dwarven Mine, which can be reached by virtue of the lattice of tunnels that extend between the mine and the Mining Guild in Falador. Travelling north-west from Falador, via Taverley, will bring you to Burthorpe, seat of the Crown Prince of Asgarnia and home of the Imperial Guard.
There is little directly west of Falador except the Makeover Mage, Photo Booth and Dark Wizards' Tower. rs accounts for sale cheap now on runescape2-accounts.com
To the south lies Port Sarim and the village of Rimmington. Also, the Clan Camp lies just outside the city's south wall.
To the north of Falador lies the Dwarven Mine, which can be reached by virtue of the lattice of tunnels that extend between the mine and the Mining Guild in Falador. Travelling north-west from Falador, via Taverley, will bring you to Burthorpe, seat of the Crown Prince of Asgarnia and home of the Imperial Guard.
There is little directly west of Falador except the Makeover Mage, Photo Booth and Dark Wizards' Tower. rs accounts for sale cheap now on runescape2-accounts.com
To the south lies Port Sarim and the village of Rimmington. Also, the Clan Camp lies just outside the city's south wall.
Tuesday 7 May 2013
God Wars Dungeon
i like the game despite being targeted it seems by a j-mods mid interpretation on what should or shouldn't be construed as offensive (may b he should read his own rules ) any way why is it it seems ya never get s fair say in sticking up for yourself when no rules are broken ! Jagex message me we can discuss this further unless you admit I'm right by forfeit ! Hey, good time to buy runescape account and sell rs accounts. I love Runscape before when the graphics is limited and I fully Inlove with Runescape now that the graphics upgraded.....And to All the effort of the personel that involved to the very huge Improvement now Runescape is one of the Best Game ever made because of its Unique and very socialised culture. To the management of Runescape. Congrates and more Power! Go Jagex!
jagex why are you letting people rent their own God Wars Dungeon? so stupid, now bandos armadyl and other items are going to crash in price. boost still titan it suck sacks get 2 hitted on minigames and dont deal damage on bosses pre eoc was the sit... oh and drygore nerf..
jagex why are you letting people rent their own God Wars Dungeon? so stupid, now bandos armadyl and other items are going to crash in price. boost still titan it suck sacks get 2 hitted on minigames and dont deal damage on bosses pre eoc was the sit... oh and drygore nerf..
Sunday 5 May 2013
SoF and Soloman's updates
I remember back before the SoF and Soloman's updates, occasionally we would have weeks where there would be no updates, or having an update postponed.
SoF help pay for bigger and better content, and gives you some (occasionally) cool outfits to boot. What is the issue here? Not one legitimate argument against it since the release.
Don't forget, as Mod MMG has said many times before, these additional extras help fund much of the big new content we've been investing in, such as HTML5 and the New Interface System to buy rs accounts. This cosmetic fun stuff benefits everyone - even those who chose not to buy into it - by increasing the amount we have to invest in content without raising membership prices.
And it's also worth remembering we only have a small dedicated team for designing these promotional updates. We have massive dedicated teams working on main-game content (quests, graphics, skills etc) and improvements to the underlying game (the Alpha & Beta teams).
SoF help pay for bigger and better content, and gives you some (occasionally) cool outfits to boot. What is the issue here? Not one legitimate argument against it since the release.
Don't forget, as Mod MMG has said many times before, these additional extras help fund much of the big new content we've been investing in, such as HTML5 and the New Interface System to buy rs accounts. This cosmetic fun stuff benefits everyone - even those who chose not to buy into it - by increasing the amount we have to invest in content without raising membership prices.
And it's also worth remembering we only have a small dedicated team for designing these promotional updates. We have massive dedicated teams working on main-game content (quests, graphics, skills etc) and improvements to the underlying game (the Alpha & Beta teams).
Thursday 2 May 2013
God Emissaries (free players and members)
We've also got a fantastic update for lore fiends among you this month, where you'll learn more about your favourite RuneScape gods and earn some awesome rewards for pledging your allegiance.
God Emissaries
Following the events of The World Wakes, the RuneScape gods are coming back with a vengeance. Eight new NPCs known as the God Emissaries will be making their voices heard, and they'll be looking for you to buy runescape account and join their cause. Each emissary will be speaking in favour of a god, and will give you a full account what their god represents, what the god in question has been up to since the establishment of the edicts, and what you can do to show your support.
You'll be able to join any of the eight factions they represent: if you favour serenity, freedom and a strong, noble outlook, perhaps you'll pick Armadyl. Do you thrive in chaos, continually reforging yourself in the fires of calamity, each time stronger than before? Zamorak's your guy. If you think Guthix was right, and that the gods should mind their own business, then the new Godless faction might be for you!
Whether you're a free player or a RuneScape member, you can align yourself with the faction of their choice, earning a title and selling runescape accounts or a wieldable standard to display your choice. Members can also complete combat, skilling and exploration objectives for their chosen emissary, earning XP, improvements to the battle standard such as combat and skilling buffs, and a new helmet with level 60 hybrid combat stats.
God Emissaries
Following the events of The World Wakes, the RuneScape gods are coming back with a vengeance. Eight new NPCs known as the God Emissaries will be making their voices heard, and they'll be looking for you to buy runescape account and join their cause. Each emissary will be speaking in favour of a god, and will give you a full account what their god represents, what the god in question has been up to since the establishment of the edicts, and what you can do to show your support.
You'll be able to join any of the eight factions they represent: if you favour serenity, freedom and a strong, noble outlook, perhaps you'll pick Armadyl. Do you thrive in chaos, continually reforging yourself in the fires of calamity, each time stronger than before? Zamorak's your guy. If you think Guthix was right, and that the gods should mind their own business, then the new Godless faction might be for you!
Whether you're a free player or a RuneScape member, you can align yourself with the faction of their choice, earning a title and selling runescape accounts or a wieldable standard to display your choice. Members can also complete combat, skilling and exploration objectives for their chosen emissary, earning XP, improvements to the battle standard such as combat and skilling buffs, and a new helmet with level 60 hybrid combat stats.
played RS for like 8 months
so drygores are crashing jagex better fix this with buffing them since they are lv 90 weapons, im still keeping my dual mace set. I haven't played RS for like 8 months or so and I decided to checkout the Runescape website yesterday to see whats new and I see "Play Old School" on the main page and I'm like "hell ya!" Especially when I seen all the players playing on it, but then I read further and its the '07 version. Totally bummed. I thought it was a reintroduction of Runescape Classic. I was totally about to startup my membership again, I still might just for Runescape Classic as I miss playing it, even though few play it. I wish you would open up Runescape Classic for all members once again and leave it that way or you can buy cheap runescape accounts.
Still no new quests? I picked the wrong period of time to get membership, by the time a quest actually comes out my mem will run out and it will be awhile before I can renew... FIX Primal 2H in Dung. It's got the same stats as all other 2h weapons and should be the king of the beast!!!! IT takes LVL 113 to get and getting there IS not a simple task.Unless you have noting to do but play all day and night in which case this probably dont matter to you to selling runescape accounts..BUT FOR THE LOVE OF GOD FIX THE ONCE ALLMIGHTY PRIMAL 2H AND GIVE IT BETTER STATS THAN A PRIMAL MAUL THAT CAN BE GOTTEN AT LVL 75 DUNG. OR THERE ABOUT!!
Still no new quests? I picked the wrong period of time to get membership, by the time a quest actually comes out my mem will run out and it will be awhile before I can renew... FIX Primal 2H in Dung. It's got the same stats as all other 2h weapons and should be the king of the beast!!!! IT takes LVL 113 to get and getting there IS not a simple task.Unless you have noting to do but play all day and night in which case this probably dont matter to you to selling runescape accounts..BUT FOR THE LOVE OF GOD FIX THE ONCE ALLMIGHTY PRIMAL 2H AND GIVE IT BETTER STATS THAN A PRIMAL MAUL THAT CAN BE GOTTEN AT LVL 75 DUNG. OR THERE ABOUT!!
Subscribe to:
Posts (Atom)